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Is There a Pipeline from Theatre to Games?
Something that's been rattling around in my brain for a while is how similar I've found the process of running a theatre organization and being on a game development team. Theatre Let's back up for a second. During my undergrad, I was very involved in my university's student-run theatre organization. I'm not that much of an actor, and I mostly was around doing stage management and other "technical" theatre things, but I eventually became president of the organization, and tha
Lucia Shen
3 days ago3 min read
Let's Play a Game: How Play Has Made Me See The World Again
My favorite feeling when consuming a piece of media is when it makes me see the world, my life, or the people around me in a different light. I think this is a pretty common experience amongst most people. But some examples that come to mind immediately, in no particular order, with limited surface level notes of some of my takeaways, slightly favoring more recent things: Braiding Sweetgrass by Robin Wall Kimmerer - Read when I was in high school, still think about it today.
Lucia Shen
Feb 55 min read
Educational Games Critique 1: Bananagrams
Bananagrams is a popular board game that involves a bag (banana-shaped) with a large number of tiles with letters on them. It was created by American graphic designer Abraham Nathanson when he was 76 because he felt that Scrabble was too slow when he was playing it with his grandchildren. He wanted an anagrams game that could be played faster, and as a result created Bananagrams, which, when I played it, generally lasted around 20 minutes. To play Bananagrams, you dump out al
Lucia Shen
Feb 22 min read
"I Don't See Why They Made It A Game"
I was having a conversation recently about interactive fiction, and it went a little something like this: "I think interactive fiction is cool." "I think it should just be fiction. Like a book. Or an essay." Leaving out all the back and forth of the conversation regarding specific examples, I think this brought up a question at the core of this discussion. When critiquing video games, what should we talking about, and more specifically, for the purposes of this blog post, sho
Lucia Shen
Jan 224 min read
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